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Turning your avatar on a dime. I hope I can make that happen someday.
Added by Jerry Schromm 11 months ago
I log into the Warehouse and the Headquarters and the places look very nice. I like the crisp look to the graphics. Everything looks very good to me. I would really enjoy having a virtual world of my own someday with the VastPark platform.
There is one thing though that bothers me a lot however and I hope once I get deeper into this I can make a change to the code to take one aspect away that has been implemented. I guess it was someone's idea to be unique from other environmens in some reaspect but I feel as an avatar virtual worlds enthusiast it doesn't fly.
It is when we turn our avatar to the left and right it has this rubber band effect slinging your avatar to the far right or left of the screen instead of keeping it in the center and merely turning it on a dime I will call it. I hope that I can somehow make changes to some of the physics or other part of the code to change that.
It was a good idea to try something new but it just didn't make the grade. No other environment has this effect. And believe me if they logged into VastPark and saw this unique idea they definitely won't be implementing it to improve their own. Because it is a negative aspect.
Though I am not being negative in a bad way since I really like all the rest of it. Our avatar walks very wall. Like I said the graphics are good. I love it. I can't wait to build my own environment with VastPark. I will just need extensive Video Tutorials to accomplish it. If some of the pros could use one of those screen capture programs and record themselves working with these programs that would be great. Hey no need for a big formal production of these things. I will take a person just messing around with functionality. Doing a few things. You don't know how much we all would appreciate that type of thing.
Replies (4)
RE: Turning your avatar on a dime. I hope I can make that happen someday.
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Added by Bruce Joy 11 months ago
There are some to videos at the bottom of http://vastpark.org/projects/vp/wiki/Demos
We're needing some community help to get our demos back in shape as v1.3 demos don't work with the v1.5 platform because of major changes including shifting from using .x to using a Collada based pipeline for 3D content.
RE: Turning your avatar on a dime. I hope I can make that happen someday.
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Added by Jerry Schromm 11 months ago
Thanks Bruce. I will check it out. It does look like you are getting closer dialing all this in with 1.5. I am glad you read how I would like the avatars turning. I am sure this is easily changed somehow if others would prefer the traditional avatar movements. Hey also kick around adding flying to your avatar. Since SL has flying avatars you might as well do it. Why not? Maybe it is the norm with avatars now. Active Worlds avatars fly. A little lamely but they fly. And in the warehouse you may need the avatars to fly to get some things done. Or do like There.com did(soon to be reopening) and have a jet pack on in fly mode.
I appreciate it the help. Now back to my dream of owning my own VastPark environment.
Jerry
RE: Turning your avatar on a dime. I hope I can make that happen someday.
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Added by Craig Presti 11 months ago
I think you are referring to the chase camera, it has some values in the IMML that can be modified to change this behaviour, specifically ChaseDamping and ChaseStiffness.
You can modify them live in the Player using Tools -> Debug and the Live Scripting console like this:
scene:getelement('3rdPersonChase').ChaseStiffness = 1
scene:getelement('3rdPersonChase').ChaseDamping = 1
The above values can create a quite cinematic camera that follows your avatar.
Have a play around with the values and see if you can find something that suits what you're after.
RE: Turning your avatar on a dime. I hope I can make that happen someday.
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Added by Jerry Schromm 11 months ago
I will look for that code. I will see if that is what I am talking about. It is just when you turn your avatar it slings in an elastic fashion to one side of the scree for a second. Then it goes back to the center. I will check out ther code sometime. I appreciate the reply Craig
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