Texture

name: Texture
documentation:

Defines a custom texture from a resource and the mapping to use when applying it to a material group

attribute
name: Source
type: xs:string
use: required
documentation:

The resource for this element

attribute
name: Type
type: imml:TextureType
use: optional
default: None
documentation:

The type of texture loading to use

attribute
name: TileU
type: xs:float
use: optional
default: 1.0
documentation:

The number of segments in the U direction to use when tiling

attribute
name: TileV
type: xs:float
use: optional
default: 1.0
documentation:

The number of segments in the V direction to use when tiling