Texture¶
name: Texture
documentation:
Defines a custom texture from a resource and the mapping to use when applying it to a material group
attribute
name: Source
type: xs:string
use: required
documentation:
The resource for this element
attribute
name: Type
type: imml:TextureType
use: optional
default: None
documentation:
The type of texture loading to use
attribute
name: TileU
type: xs:float
use: optional
default: 1.0
documentation:
The number of segments in the U direction to use when tiling
attribute
name: TileV
type: xs:float
use: optional
default: 1.0
documentation:
The number of segments in the V direction to use when tiling