Texture source members¶
NOTE: These fields are optional
- Texture source members
- string LoadTextureSource { get; set; }
- string DefaultTextureSource { get; set; }
- string FailTextureSource { get; set; }
- Comments
string LoadTextureSource { get; set; }¶
Description- The source of the texture to be used when a media source is loading on a screen.
string DefaultTextureSource { get; set; }¶
Description- The source of the texture to be used when nothing has been applied to a screen.
string FailTextureSource { get; set; }¶
Description- The source of the texture to be used when a media source has failed to display.