Texture source members

NOTE: These fields are optional

string LoadTextureSource { get; set; }

Description- The source of the texture to be used when a media source is loading on a screen.

string DefaultTextureSource { get; set; }

Description- The source of the texture to be used when nothing has been applied to a screen.

string FailTextureSource { get; set; }

Description- The source of the texture to be used when a media source has failed to display.