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Camera Help¶
Child Elements¶
The Camera Element can have 0 to many of these elements
Only one of these elements are allowed in the Camera Element
Attributes¶
ChaseTarget¶
| Type |
xs:string |
| Use |
optional |
| Documentation |
Name of the element in the current document context to chase |
ChasePositionOffset¶
| Type |
imml:Vector3 |
| Use |
optional |
| Documentation |
Desired camera position in the chased element's coordinate system. |
ChaseLookAtOffset¶
| Type |
imml:Vector3 |
| Use |
optional |
| Documentation |
The point in the chased element's coordinate system to look at. |
ChaseDamping¶
| Type |
xs:float |
| Use |
optional |
| Documentation |
Physics coefficient which approximates internal friction of the spring. |
ChaseStiffness¶
| Type |
xs:float |
| Use |
optional |
| Documentation |
Physics coefficient which controls the influence of the camera's position over the spring force. The stiffer the spring, the closer it will stay to the chased object. |
ChaseMass¶
| Type |
xs:float |
| Use |
optional |
| Documentation |
The amount of mass to simulate the camera has when chasing. |
FOV¶
| Type |
xs:float |
| Use |
optional |
| Default |
60 |
| Documentation |
The field of view, expressed as a floating point angle |
Projection¶
| Type |
imml:Projection type |
| Use |
optional |
| Default |
Perspective |
| Documentation |
The style of projection to Use |
See Also¶
FOV