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SkypePlugin¶
IMML example¶
Properties¶
string AuthenticationStatusChanged¶
string PublicCallAvailable¶
string SkypeUserJoined¶
string SkypeUserLeft¶
string IncomingCall¶
string CallStarted¶
string CallFinished¶
string CallFailed¶
string CallRinging¶
string CallRefused¶
string MuteStatusChanged¶
bool AutoAnswer¶
- Summary: When true, will automatically answer incoming calls
bool Mute¶
- Summary: Mutes the microphone
float Volume¶
bool IsAuthenticated¶
- Summary: Returns true when the skype plugin is allowed to interact with the skype application
readonly string SkypeDownloadUri¶
- Summary: The download address for the newest stable version of skype
bool IsSkypeInstalled¶
- Summary: Returns false if Skype isn't installed on the current system
bool IsCallActive¶
- Summary: Returns true when a call is active
Call CurrentCall¶
- Summary: Returns the current call
call available to join"); NetworkMessage message = new NetworkMessage¶
List<string> CallParticipants¶
- Summary: Returns the participants of the current call
List<string> SceneHandles¶
- Summary: Returns the handles of all the members of the current scene
bool Enabled¶
Functions¶
void FinishCall()¶
void Call(string handle)¶
void JoinPublicCall()¶
void StartPublicCall(string topic, string handleToCall)¶
void StartPublicCall(string topic, string handleToCall, bool muteOtherParticipants)¶
- Summary: Starts a new public call to the specified recipient. Public calls can be joined by other callers in the same scene.
- Parameters
- topic:
- handleToCall:
- muteOtherParticipants:
void SetMute(string handle, bool mute)¶
- Summary: Sets the mute state for the specified participant. Only works when this plugin is the initiator of a public call
- Parameters
void AnswerCall()¶
- Summary: Answers the incoming call
- Parameters
void Load()¶
void AddElement(ImmlElement element)¶
void Update()¶
void Dispose()¶
void SetParkEngine(IParkEngine parkEngine)¶