Texture Help

Introduction

Defines a custom texture from a resource and the mapping to use when applying it to a material group

Example

1  <Texture Type="Diffuse" TileU="1" TileV="1" Source="MyTexture.png" />

Attributes

Source

Type xs:string
Use required
Documentation The resource for this element

Type

Type imml:TextureType
Use optional
Default None
Documentation The Type of texture loading to use

TileU

Type xs:float
Use optional
Default 1.0
Documentation The number of segments in the U direction to use when tiling

TileV

Type xs:float
Use optional
Default 1.0
Documentation The number of segments in the V direction to use when tiling

See Also